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Gate, Swing, Human and Velocity

Set how long each note lasts, the swing and the strength of the notes, in both modes.

These settings sit in the second row of the page. They apply to every note, in Arp and Step Seq mode.

SettingRangeWhat it does
Gate5 to 150 %Shortens or lengthens every note. Above 100 %, they overlap (legato).
Swing50 to 75 %Delays every other step. At 50 % the rhythm is straight. It does nothing with a triplet Rate.
Human±0 to ±30Varies the strength of each note a little, at random.
VelocityGrid, Played or FixedWhere the strength of the notes comes from.

Gate and the Length lane

Gate works on top of each step's length, the one in the grid's Length lane. A step with a Length of 50 % and a Gate of 50 % lasts a quarter of the step.

Velocity

  • Grid: each step's strength, drawn in the grid's Velocity lane.
  • Played: how hard you played each key.
  • Fixed: a single value, from 1 to 127, on the knob that appears next to it.

Human applies to all three strength sources.